For Maya 2014 – 2017
Krakatoa for Autodesk Maya (also known as Krakatoa MY or KMY for short) is a volumetric particle rendering plugin inplemented using the C++ Interface to Thinkbox Software’s Krakatoa renderer for Linux, Mac OSX and Microsoft Windows operating systems.
The first public Build 2.1.7.50419 was released on February 21st, 2013. Note that the release number matches the Krakatoa core renderer version shared with Krakatoa MX and Krakatoa SR. All Krakatoa implementations share the same rendering core and should produce identical, pixel-exact output given the same particle data and settings. The latest build is v2.3.0.54157 released on December 17th, 2013.
Krakatoa MY is fully integrated in the Maya User Interface. It implements various dedicated scene objects like a PRT Loader for loading particles from external file sequences, PRT Volume and PRT Surface for converting geometry volumes and surfaces to point clouds. v2.3.0 introduced support for the Magma node-based channel editing system, allowing complex operations on large numbers of particles, data acquisition from other particles and scene meshes and so on.
Krakatoa MY 2.6.0 Release Notes
Features
Added support for Maya 2017
Removed support for Maya 2013
Added adaptive motion blur
Added anamorphic squeeze, bokeh shape maps, and bokeh blend map options for rendering DOF
Added a birth channel generator utility for generating “sticky” channels
Added an “IgnoreBackfaces” input to the NearestPoint and IntersectRay Magma operators
Added support for OpenGLCoreProfile and DirectX11 viewport 2.0 modes
Added optimizations to the number of render threads
Added optimizations to the partitioning of particles for multiple threads when rendering with DOF
Added a version number in the Krakatoa UI\
Added the generation of color channels from vertex colors to the PRTVolume and PRTSurface
Fixes
Fixed playback and timeline scrubbing when using parallel and serial dependency graph evaluation modes in Windows and OS X
Fixed an issue where Maya particles couldn’t be rendered in Maya 2016 on Linux
Fixed the exporting of PRT files via Deadline
Fixed incorrect alpha channels when saving to EXR
46MB
*
Krakatoa for Autodesk Maya (also known as Krakatoa MY or KMY for short) is a volumetric particle rendering plugin inplemented using the C++ Interface to Thinkbox Software’s Krakatoa renderer for Linux, Mac OSX and Microsoft Windows operating systems.
The first public Build 2.1.7.50419 was released on February 21st, 2013. Note that the release number matches the Krakatoa core renderer version shared with Krakatoa MX and Krakatoa SR. All Krakatoa implementations share the same rendering core and should produce identical, pixel-exact output given the same particle data and settings. The latest build is v2.3.0.54157 released on December 17th, 2013.
Krakatoa MY is fully integrated in the Maya User Interface. It implements various dedicated scene objects like a PRT Loader for loading particles from external file sequences, PRT Volume and PRT Surface for converting geometry volumes and surfaces to point clouds. v2.3.0 introduced support for the Magma node-based channel editing system, allowing complex operations on large numbers of particles, data acquisition from other particles and scene meshes and so on.
Krakatoa MY 2.6.0 Release Notes
Features
Added support for Maya 2017
Removed support for Maya 2013
Added adaptive motion blur
Added anamorphic squeeze, bokeh shape maps, and bokeh blend map options for rendering DOF
Added a birth channel generator utility for generating “sticky” channels
Added an “IgnoreBackfaces” input to the NearestPoint and IntersectRay Magma operators
Added support for OpenGLCoreProfile and DirectX11 viewport 2.0 modes
Added optimizations to the number of render threads
Added optimizations to the partitioning of particles for multiple threads when rendering with DOF
Added a version number in the Krakatoa UI\
Added the generation of color channels from vertex colors to the PRTVolume and PRTSurface
Fixes
Fixed playback and timeline scrubbing when using parallel and serial dependency graph evaluation modes in Windows and OS X
Fixed an issue where Maya particles couldn’t be rendered in Maya 2016 on Linux
Fixed the exporting of PRT files via Deadline
Fixed incorrect alpha channels when saving to EXR
46MB
*