Are you thinking about a career as a 3D artist in the video game industry? Do you want to become a faster and more efficient modeler and learn the latest techniques in 3d modeling, texturing and game art? This tutorial will help you understand and apply all aspects of creating high-quality PBR game assets!
Follow this course as we model, unwrap, bake, texture and render a handgun to current generation video game standards. Every step is documented without fast forwarding.
Intro to 3D Studio Max and Zbrush:
You will get a detailed overview of my workflow and an introduction to 3D Studio Max and Zbrush in over 5 and a half hours of fully commented video. I will be providing you with all the scripts, hotkeys, and plugins that I use on a daily basis. This chapter will teach you all the skills that you need to follow the tutorial.
Max and Zbrush – Modeling:
The modeling part covers the entire modeling process of the gun model, including blockout, highpoly and lowpoly. You will use advanced modeling techniques like boolean operations to create complex shapes in no time, without having to set up time-consuming support loops. You will learn how to use Zbrush to quickly create a high-poly model as well as add a damage pass to the gun, making it stand out from all the other weapon models out there. After the modeling process, we will jump straight into creating UV coordinates for the asset and focus on the importance of an optimized UV-Layout to get the highest texel density possible.
Substance Painter – Texturing:
After modeling, we will bake our asset in Substance Painter. You will learn how to create perfect bakes, fix baking errors and how to create all the maps needed for the final asset. Right after, you will learn how to make an ultra-realistic texture for the handgun. I`ll teach you everything you need to know about texture creation in over 5 and a half hours of fully commented video.
You will learn how to create every material needed for the gun from scratch and use procedural textures, masks, and generators to add wear and tear resulting in a photorealistic texture.
Marmoset Toolbag – Rendering:
In this chapter, you will learn how to create realistic renderings for the handgun in Marmoset Toolbag. I`ll teach you how to light your asset and set up your camera and environment to create realistic lighting for the gun. I will teach you how to create portfolio ready images using post-processing effects through the marmoset cameras as well as final adjustments in Adobe Photoshop.
What do I need to follow this tutorial?
It is recommended to follow the course with the same software I use throughout the tutorial.
3D Studio Max 2019 (or previous version)
Substance Painter 2018 (or previous versions)
Pixologic Zbrush 2019 (or previous versions)
Marmoset Toolbag
Adobe Photoshop
Download Links:-
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