Realistic Clothing Workflow for AAA Game Male Characters
Duration: 3h 54m| Size: 1,34 GB
TARGET AUDIENCE: Intermediate
This course is not for absolute zbrush beginners. To have some sort of zbrush basic experience is required.
ABOUT THIS CLASS
Do you want to model AAA quality game character clothing but you find it difficult to model realistic clothing using hand sculpting method?
Is your wrinkles and folds don’t look believable and Natural?
If any of these problems you have then this course can solve your problem.
Welcome to Nexttut Education’s Realistic Clothing for AAA game male characters Course
INSTRUCTOR
Masuk Ahmed, 3d modelling and texturing artist. He has been working in production for 4 years. Currently he’s working at Little Red Zombie.
GOAL OF THE COURSE
At the end of this course, you will be able to use Marvelous Designer & Zbrush workflow to create high quality realistic clothing for AAA game male characters.
YOU WILL LEARN
✓ Sculpting the base body
✓ Creating cloth patterns in MD
✓ Refining the wrinkles and folds in Zbrush
✓ Adding memory folds
✓ Adding Wear & Tear
✓ Posing the Character
✓ Rendering for presentation
*
*
Duration: 3h 54m| Size: 1,34 GB
TARGET AUDIENCE: Intermediate
This course is not for absolute zbrush beginners. To have some sort of zbrush basic experience is required.
ABOUT THIS CLASS
Do you want to model AAA quality game character clothing but you find it difficult to model realistic clothing using hand sculpting method?
Is your wrinkles and folds don’t look believable and Natural?
If any of these problems you have then this course can solve your problem.
Welcome to Nexttut Education’s Realistic Clothing for AAA game male characters Course
INSTRUCTOR
Masuk Ahmed, 3d modelling and texturing artist. He has been working in production for 4 years. Currently he’s working at Little Red Zombie.
GOAL OF THE COURSE
At the end of this course, you will be able to use Marvelous Designer & Zbrush workflow to create high quality realistic clothing for AAA game male characters.
YOU WILL LEARN
✓ Sculpting the base body
✓ Creating cloth patterns in MD
✓ Refining the wrinkles and folds in Zbrush
✓ Adding memory folds
✓ Adding Wear & Tear
✓ Posing the Character
✓ Rendering for presentation
*
*