Fusion 360: Basic Part Modeling
Fusion 360: Basic Part Modeling
MP4 | Video: 720p | Duration: 2:23:59 | English | Subtitles: VTT | 501.0 MB
Learn how design for the real world with Autodesk Fusion 360 to practice modeling parts that match real-life constraints. This course takes you through how to measure objects and create models for parts that are manufacture-ready. Design basics are covered first, including using the tools in Fusion 360. Then, project-based instructions are provided for creating a battery holder that meets valid constraints. Next, reference drawings are used to demonstrate how to modify dimensions according to various specifications. Additionally, several design and modeling steps are shown, involving sketching, extruding, using calipers, fixing over-constraint errors, adjusting appearances, calibrating canvases, and more.
Topics include:
Getting started with Fusion 360
Sketching and extruding
Editing sketches and features
Offsetting
Using calipers to get precise measurements
Designing according constraints
Modifying dimensions
Changing inches to millimeters
Modifying features
Attaching and calibrating a canvas
Sketching by referencing a canvas
Parallel constraints
Combining bodies and separating bodies
MP4 | Video: 720p | Duration: 2:23:59 | English | Subtitles: VTT | 501.0 MB
Learn how design for the real world with Autodesk Fusion 360 to practice modeling parts that match real-life constraints. This course takes you through how to measure objects and create models for parts that are manufacture-ready. Design basics are covered first, including using the tools in Fusion 360. Then, project-based instructions are provided for creating a battery holder that meets valid constraints. Next, reference drawings are used to demonstrate how to modify dimensions according to various specifications. Additionally, several design and modeling steps are shown, involving sketching, extruding, using calipers, fixing over-constraint errors, adjusting appearances, calibrating canvases, and more.
Topics include:
Getting started with Fusion 360
Sketching and extruding
Editing sketches and features
Offsetting
Using calipers to get precise measurements
Designing according constraints
Modifying dimensions
Changing inches to millimeters
Modifying features
Attaching and calibrating a canvas
Sketching by referencing a canvas
Parallel constraints
Combining bodies and separating bodies