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Rendering Interiors in Maya

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  • Saadedin
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    Administrator
    • Sep 2018 
    • 36005 
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    Rendering Interiors in Maya





    Rendering Interiors in Maya

    Video: AVC (.mp4) 1280×720 15fps | Audio: AAC 48KHz 2ch | 631 MB

    Genre: Video training Light has more qualities than you think: temperature, brightness, and diffusion, just to name three. When it comes to replicating it in the digital world, you need strong materials and lighting tools, and Maya offers both. Learn how to replicate three unique lighting setups in interior scenes, starting with direct daylight. After you produce the daylight renderings, Adam Crespi shows how to light the scene with interior lights suitable for night or dusk shots, and then use sky portals to create soft indirect light that blooms through the windowswindows. He follows up with rendering specular, mask, and ambient occlusion passes, and then shows how to composite the renderings in both Adobe After Effects and The Foundry Nuke.

    Topics include:

    Creating and applying materials with luster and shine

    Creating a mental ray Daylight system

    Casting light from interior fixtures

    Lighting with sky portals

    Creating an ambient occlusion rendering pass

    Fine-tuning Final Gather and lighting

    Compositing in Nuke and After Effects

    Adding depth of field, highlights, and glow



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