Substance Painter Launch Pad (Chapters 1 - 6)
Duration: 8h | Size: 9.46 GB (Total)
Everything you need to learn about PBR Texturing in one place.
This online course will teach you everything that is important to get started with PBR texturing in Substance Painter
promo
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[HTML]https://www.youtube.com/watch?v=AMdq74DcMBA[/HTML]
All the crucial fundamental principles, tools, settings and workflows are explained step by step and easy to understand, in concise lessons with practical exercises.
You will also learn a full Blender to Substance Painter pipeline to bring your 3d model textures to a whole new level.
No need for gathering online videos from different sources to get started.
This course includes 100+ videos with 8+ hrs of running time.
Chapter 1 - Getting Started
08tutorials | ~0:50 hrs running time
The 1st chapter will give you the overall theoretical knowledge about Substance and its PBR workflows.
It is mostly theoretical knowledge, but one that is definitely vital for your understanding of what’s happening under the hood of the software while you’re texturing.
In this chapter, you will also learn how you can get Substance Painter, what licensing and subscription options there are and some history behind the software.
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Chapter 2 - Preparing the 3D Model
05tutorials | ~0:20 hrs running time
The 2nd chapter gives you a quick introduction into various ways you can approach preparing your 3d models in Blender for export to Substance.
You will learn how to approach building your models, their UVs and materials even before you step inside of Substance Painter. All the possible variants are included as .blend files.
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Chapter 3 & 4 - User Interface & Tools Overview
25tutorials | ~2:00 hrs running time
In chapter 3 and 4, you will get all the basic knowledge of Substance Painter’s user interface and tools.
You will go step by step through the software’s various important areas and learn everything you need for the later workflow chapters. Throughout the chapters, you will be using the "Flybot" base model, allowing you to splash some paint on it!
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Chapter 5 - Basic PBR Texturing Workflow
26tutorials | ~2:00 hrs running time
The first hands-on texturing workflows start in Chapter 5, while we’ll be working on our little "Flybot" model.
You will get to know your first materials, masks, particle brushes, alphas, normals and much more. From baking process, to color variation and adding dirt, to the final touches, you will have a first taste of how fun and fast working in Substance Painter actually is.
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Chapter 6 - Rendering Overview
04tutorials | ~0:15 hrs running time
In chapter 6 you will learn about presenting your creation in the best possible light.
In other words, you will get to know the rendering capabilities of Painter, including the great "IRay" interface. You will learn about powerful filters, lighting adjustments, as well as controlling the environment around your model for the best possible rendering results directly inside of Painter.
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Duration: 8h | Size: 9.46 GB (Total)
Everything you need to learn about PBR Texturing in one place.
This online course will teach you everything that is important to get started with PBR texturing in Substance Painter
promo
*
[HTML]https://www.youtube.com/watch?v=AMdq74DcMBA[/HTML]
All the crucial fundamental principles, tools, settings and workflows are explained step by step and easy to understand, in concise lessons with practical exercises.
You will also learn a full Blender to Substance Painter pipeline to bring your 3d model textures to a whole new level.
No need for gathering online videos from different sources to get started.
This course includes 100+ videos with 8+ hrs of running time.
Chapter 1 - Getting Started
08tutorials | ~0:50 hrs running time
The 1st chapter will give you the overall theoretical knowledge about Substance and its PBR workflows.
It is mostly theoretical knowledge, but one that is definitely vital for your understanding of what’s happening under the hood of the software while you’re texturing.
In this chapter, you will also learn how you can get Substance Painter, what licensing and subscription options there are and some history behind the software.
*
Chapter 2 - Preparing the 3D Model
05tutorials | ~0:20 hrs running time
The 2nd chapter gives you a quick introduction into various ways you can approach preparing your 3d models in Blender for export to Substance.
You will learn how to approach building your models, their UVs and materials even before you step inside of Substance Painter. All the possible variants are included as .blend files.
*
Chapter 3 & 4 - User Interface & Tools Overview
25tutorials | ~2:00 hrs running time
In chapter 3 and 4, you will get all the basic knowledge of Substance Painter’s user interface and tools.
You will go step by step through the software’s various important areas and learn everything you need for the later workflow chapters. Throughout the chapters, you will be using the "Flybot" base model, allowing you to splash some paint on it!
*
,*
*
,*
Chapter 5 - Basic PBR Texturing Workflow
26tutorials | ~2:00 hrs running time
The first hands-on texturing workflows start in Chapter 5, while we’ll be working on our little "Flybot" model.
You will get to know your first materials, masks, particle brushes, alphas, normals and much more. From baking process, to color variation and adding dirt, to the final touches, you will have a first taste of how fun and fast working in Substance Painter actually is.
*
,*
,*
,*
,*
,*
Chapter 6 - Rendering Overview
04tutorials | ~0:15 hrs running time
In chapter 6 you will learn about presenting your creation in the best possible light.
In other words, you will get to know the rendering capabilities of Painter, including the great "IRay" interface. You will learn about powerful filters, lighting adjustments, as well as controlling the environment around your model for the best possible rendering results directly inside of Painter.
*