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Migrating from Flash to Toon Boom Harmony 2015

English Tutorials and Courses

 
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  • Saadedin
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    • Sep 2018 
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    Lynda.com Migrating from Flash to Toon Boom Harmony 2015



    Year: 2015

    Manufacturer: Lynda

    Manufacturer Website: lynda.com

    Author: Dermot O 'Connor

    Duration: 6:00

    Type dispensed material: videos

    Language English


    Migrate your animation workflow from Flash to Toon Boom Harmony. While these 2D animation programs are similar, the differences can really prevent an experienced Flash animator from making a smooth transition. Having a concise, go-to guide for comparison, as Dermot O' Connor provides here, is an enormous time saver. Join Dermot as he introduces the Flash tools and their Toon Boom equivalents and shows how to complete common drawing and animation tasks in Harmony, including onion skinning, pivoting and scaling, shape optimization, bitmap tracing, easing, tweening, IK rigging, facial animation, effects, and more. At the end of the course, he'll teach you how to edit audio and export your Toon Boom work as still images and movies

    Code:
    Introduction
    Welcome
    What you should know before watching this course
    Using the exercise files
    1. Toolbar
    Setup, preferences, and project structure
    Selection and Subselection
    Free Transform
    Gradient Transform
    3D Rotation
    The Lasso tool
    The Pen tool
    Using text
    The Line tool
    Hairlines (invisible lines)
    Rectangle and Oval
    The Pencil tool
    The Brush tool
    Using bones
    Using the Paint Bucket
    Ink Bottle
    The Eyedropper tool
    The Eraser tool
    Width
    Hand and Zoom
    Using color
    The Snap tool
    2. Windows
    Align
    Information and Transform
    Color and Swatches
    Library
    Working in the timeline
    Using the camera
    3. Drawing and Design
    Drawings and exposures vs. keyframes
    Managing, renaming, and deleting drawings
    Managing exposures on Xsheet
    Onion Skin
    Cleaning up drawings with the Brush and Cutter tools
    Convert lines to fills
    Groups
    Pivot, scale, skew, and distort
    Flip vertical and flip horizontal
    Optimize shapes
    Distribute to layers
    Layer hierarchy (z-nudge)
    Arrange elements in depth
    Painting highlights, gradients, and shadows
    Working with the grid
    Trace bitmap
    Importing Flash SWF
    4. Animation
    Motion tweening (using keyframes)
    Guide layers
    Easing in and out
    Adding nested drawings
    Navigating through the timeline
    Shape tweening
    Advanced shape tweening
    Creating a body comp
    Creating a head and mouth comp
    Bones IK rig
    Fixing layer issues with z-depth
    Hand comp
    Eye blink
    Masking in Toon Boom Harmony Premium
    Masking in Toon Boom Harmony Essentials
    Completing the IK rig
    Copying and pasting frames, exposures, and drawings
    Duplicating characters and layers
    Symbols
    Opening an external library
    Effects
    Labels
    Camera moves
    5. Audio, Importing, and Exporting
    Importing and editing audio
    Importing images (via vector conversion)
    Exporting images and movies
    Conclusion
    Next steps

    Sample Files: present

    Video Format: MP4

    Video: AVC, 1280x800, 16:10, 15fps, 202kbps

    Audio: AAC, 48kHz, 128kbps, stereo

    Size: 915 MB

    Attached Files
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