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Modeling a Character in Maya

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  • Saadedin
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    • Sep 2018 
    • 35978 
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    Modeling a Character in Maya





    Modeling a Character in Maya

    MP4 | Video: 540p | Duration: 3:03:21 | English | Subtitles: VTT | 656.2 MB



    In Modeling a Character in Maya, join author Ryan Kittleson for a thorough demonstration on how to create a professional, realistic 3D character from scratch in Maya 2011. The course illustrates how key concepts and tools such as Soft Select and polygon extrusions apply to character modeling, and provides a simple step-by-step approach to building character anatomy, including the torso, limbs, hands, face, and hair. Also included are tutorials on modeling clothing and shoes, and refining character features to reach the final product. Exercise files accompany the course.



    Recommended prerequisites: Maya 2011 Essential Training



    Topics include:



    Smoothing out rough, polygonal surfaces with Smooth Preview

    Fashioning limbs and features from an existing model

    Manipulating polygons to create detail

    Using the Sculpt Geometry tool to make organic changes

    Modeling facial structure and the body

    Creating hair with NURBS curves

    Modeling pants, shoes, and shirts

    Forming creases and hard edges

    Fixing problem areas

    Applying the finishing touches


    613MB


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