The Material Texture Loader is a 3ds Max script, designed to quickly load in textures, create a material and apply that to your scene. It works both with PBR, Specular and Metalic workflows, but it can be used for any type of texture that needs to be loaded as part of a material.
Features
Automatically create textures with correct gamma input for its material channel, based on name conventions.
Link Bitmap and Triplanar Mapping and Coordinates for created textures.
Choose between Standard, Vray, Corona, Redshift or Arnold texture maps and materials.
Easily apply materials to Selected object, Material editor or Drag and Drop functionality.
Quick setup parameters for bitmaps and materials, like Mapping Channel, IOR and Material ID.
1MB
*
Features
Automatically create textures with correct gamma input for its material channel, based on name conventions.
Link Bitmap and Triplanar Mapping and Coordinates for created textures.
Choose between Standard, Vray, Corona, Redshift or Arnold texture maps and materials.
Easily apply materials to Selected object, Material editor or Drag and Drop functionality.
Quick setup parameters for bitmaps and materials, like Mapping Channel, IOR and Material ID.
1MB
*