X

3Ds Max Zero To Hero: The Complete Guide To 3D Modeling - 7 GB

Engineering Lectures & Courses

 
  • Filter
  • Time
  • Show
Clear All
new posts
  • Saadedin
    Thread Author
    Administrator
    • Sep 2018 
    • 35987 
    • 18,820 
    • 2,851 

    3Ds Max Zero To Hero: The Complete Guide To 3D Modeling

    Learn the foundations of 3ds Max to start modeling, texturing, lighting and rendering things from imagination.

    What you'll learn
    3d modeling
    3d rendering
    texturing
    3ds max
    3d animation
    architectural visualization
    game asset creation





    Requirements
    A three-button mouse

    Description
    Introduction Are you curious about diving into the path of becoming a 3D artist?
    Perhaps you're interested in motion design and want to use 3d to expand your creations.
    Perhaps you're interested in Game development, creating and animating characters.

    Perhaps you want to work on realistic architectural renderings.
    INSTRUCTOR :My name is Steven Andriantsiratahina and I am a 3D artist who has worked on video games, architecture and animation.
    GOAL OF THE COURSE :By the end of this course, you would have a full final render of a realistic exterior of a building.

    This course will start off with the very basics of creating simple shapes, then we will learn how to use polygon modeling to create objects from reference and imagination.

    Then we will learn to texture and animate those objects.
    Later on in the series we will learn how to add a skeletal system to a human model and animate that, creating a simple walk cycle.

    The course will contain assets that are ready to download to help you start some of the projects.
    The instructor will then guide you towards the steps needed to get to the end result.

    YOU WILL LEARN:How to create objects such as simple shapes, text, complex shapes etc.
    How to use polygon modeling to create objects from imagination and reference How to animate objects Working with cameras How to create realistic materials and textures such as Metal and Glass How to use a skeletal system to animate characters How to setup a light system for realistic architectural exteriors The solution to a lot of beginner mistakes


    Overview
    Section 1: Getting started with 3ds Max

    Lecture 1 Downloading 3ds Max

    Lecture 2 Interface overview

    Lecture 3 Navigating the viewport

    Lecture 4 Creating objects

    Lecture 5 Select, move, rotate, scale

    Lecture 6 Rendering your scene

    Lecture 7 Let's make a wallpaper

    Lecture 8 Adding an ink and paint material

    Lecture 9 Adding lights

    Lecture 10 Cameras

    Lecture 11 Keyboard shortcuts review

    Lecture 12 Tip: The autogrid feature

    Lecture 13 Tip: How to save your files

    Section 2: Common problems and solutions

    Lecture 14 Intro

    Lecture 15 Can't select objects

    Lecture 16 Every menu disappeared

    Lecture 17 Yellow borders in viewport

    Lecture 18 No rectangular selection

    Lecture 19 Can't select with drag

    Lecture 20 Object showing as lines

    Lecture 21 Zoomed out too far

    Section 3: Types of objects

    Lecture 22 Standard v.s. Extended Primitives

    Lecture 23 Text object

    Lecture 24 Splines

    Lecture 25 Textplus object

    Lecture 26 Compound objects

    Lecture 27 Doors

    Section 4: Making an office chair

    Lecture 28 Creating the leg

    Lecture 29 Cloning the legs using the Array tool

    Lecture 30 Finishing the chair

    Lecture 31 Coloring your chair

    Section 5: Manipulating objects

    Lecture 32 Intro

    Lecture 33 Viewport Preview & Shading

    Lecture 34 Grouping objects

    Lecture 35 Isolating selection

    Lecture 36 Cloning and mirroring

    Lecture 37 Pivot points

    Lecture 38 Layers

    Lecture 39 Aligning objects

    Lecture 40 Modifiers

    Lecture 41 Snaps toggle

    Lecture 42 BONUS: Cloth simulation

    Lecture 43 Changing the viewport background

    Section 6: Polygon modeling

    Lecture 44 What is polygon modeling

    Lecture 45 How to work with Edges

    Lecture 46 How to work with Polygons

    Lecture 47 How to work with Vertex

    Lecture 48 How to smooth your object

    Lecture 49 Chesterfield mattress pattern

    Lecture 50 Modeling a coffee cup

    Lecture 51 Quick tip - Selecting polygons

    Lecture 52 Modeling couches

    Section 7: Materials & textures

    Lecture 53 Texture mapping terms

    Lecture 54 Where to get textures

    Lecture 55 Intro to the material editor

    Lecture 56 Using the material editor

    Lecture 57 Adding a bump map

    Lecture 58 Using Arnold materials for realism

    Lecture 59 Creating a glass material

    Lecture 60 Creating a metallic material

    Lecture 61 Displacement

    Lecture 62 Multi/sub-object

    Lecture 63 UVW Unwrap

    Section 8: Animation

    Lecture 64 Intro animation

    Lecture 65 Following a motion path

    Lecture 66 Lookat constraint

    Lecture 67 Attachment constraint

    Lecture 68 Curve editor

    Section 9: Bones and biped for characters

    Lecture 69 Intro to bones and the biped system

    Lecture 70 Setting up the biped

    Lecture 71 Aligning the bones

    Lecture 72 Applying the biped to the model

    Lecture 73 Easy way to fix envelope problems

    Section 10: Manually skinning a character & walk cycle

    Lecture 74 About this section

    Lecture 75 Editing envelopes

    Lecture 76 Fixing the head

    Lecture 77 Fixing the glutes

    Lecture 78 BONUS: Walk cycle

    Section 11: Rigging

    Lecture 79 Creating solvers

    Lecture 80 Adding the rigs

    Lecture 81 Reapplying the mesh

    Section 12: BONUS project: Realistic architectural exterior

    Lecture 82 Intro to the project

    Lecture 83 Setting up the camera

    Lecture 84 Setting up the lights

    Lecture 85 Glass panels

    Lecture 86 Using HDRi Maps to make the sky

    Lecture 87 Adding the grass material

    Lecture 88 Simulating the pebbles

    Lecture 89 Pillars and staircase

    Lecture 90 Outside walls

    Lecture 91 Concrete and pillars

    Lecture 92 Adding the artwork on canvas

    Lecture 93 Interior lightbulbs

    Lecture 94 Final Render

    Section 13: BONUS: Finding jobs, inspiration and content

    Lecture 95 Finding inspiration

    Lecture 96 Finding 3d jobs

    Lecture 97 Recommended software

    Lecture 98 Recommended render engines

    Lecture 99 Best practices & Beginner mistakes

    Beginners who want to become 3d artists,Graphic designers looking to add 3D to their skillset,Beginners interested in architectural visualization


    Last updated 4/2020
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 6.99 GB | Duration: 11h 31m

    Download

    *
Working...
X